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Armament Master
Armament Master WhiteWhite (2)
Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Zendikar (Rare)
Arrow Volley Trap
Arrow Volley Trap 3WhiteWhite (5)
Instant — Trap

If four or more creatures are attacking, you may pay 1White rather than pay Arrow Volley Trap's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Zendikar (Uncommon)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Brave the Elements
Brave the Elements White (1)
Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Zendikar (Uncommon)
Caravan Hurda
Caravan Hurda 4White (5)
Creature — Giant (1/5)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Zendikar (Common)
Celestial Mantle
Celestial Mantle 3WhiteWhiteWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Zendikar (Rare)
Cliff Threader
Cliff Threader 1White (2)
Creature — Kor Scout (2/1)

Mountainwalk

Zendikar (Common)
Conqueror's Pledge
Conqueror's Pledge 2WhiteWhiteWhite (5)
Sorcery

Kicker 6 (You may pay an additional 6 as you cast this spell.)

Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.

Zendikar (Rare)
Day of Judgment
Day of Judgment 2WhiteWhite (4)
Sorcery

Destroy all creatures.

Zendikar (Rare)
Devout Lightcaster
Devout Lightcaster WhiteWhiteWhite (3)
Creature — Kor Cleric (2/2)

Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.

Zendikar (Rare)
Emeria Angel
Emeria Angel 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.

Zendikar (Rare)
Felidar Sovereign
Felidar Sovereign 4WhiteWhite (6)
Creature — Cat Beast (4/6)

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

Zendikar (Mythic Rare)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.

Zendikar (Mythic Rare)
Journey to Nowhere
Journey to Nowhere 1White (2)
Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Zendikar (Common)
Kabira Evangel
Kabira Evangel 2White (3)
Creature — Human Cleric Ally (2/3)

Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

Zendikar (Rare)
Kazandu Blademaster
Kazandu Blademaster WhiteWhite (2)
Creature — Human Soldier Ally (1/1)

First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.

Zendikar (Uncommon)
Kor Aeronaut
Kor Aeronaut WhiteWhite (2)
Creature — Kor Soldier (2/2)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

Zendikar (Uncommon)
Kor Cartographer
Kor Cartographer 3White (4)
Creature — Kor Scout (2/2)

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

Zendikar (Common)
Kor Duelist
Kor Duelist White (1)
Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Zendikar (Uncommon)
Kor Hookmaster
Kor Hookmaster 2White (3)
Creature — Kor Soldier (2/2)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Zendikar (Common)
Kor Outfitter
Kor Outfitter WhiteWhite (2)
Creature — Kor Soldier (2/2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

Zendikar (Common)
Kor Sanctifiers
Kor Sanctifiers 2White (3)
Creature — Kor Cleric (2/3)

Kicker White (You may pay an additional White as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

Zendikar (Common)
Other Versions
Planechase (Common)
Kor Skyfisher
Kor Skyfisher 1White (2)
Creature — Kor Soldier (2/3)

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

Zendikar (Common)
Landbind Ritual
Landbind Ritual 3WhiteWhite (5)
Sorcery

You gain 2 life for each Plains you control.

Zendikar (Uncommon)
Luminarch Ascension
Luminarch Ascension 1White (2)
Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

1White: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Zendikar (Rare)
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